Building roles
Explain buildings as city assets and attack targets while keeping exact durability, payout, and repair values marked as unverified.
Building role, target priority, held value fields, and attack-decision reference.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
Explain buildings as city assets and attack targets while keeping exact durability, payout, and repair values marked as unverified.
Frame target choices by risk, missile readiness, cash need, and recovery cost instead of publishing unsupported best-building rankings.
Send players to attack strategy, cash farming, defense, tier-list priorities, and the source log when building values are still missing.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.